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Torchlight 3 enchanting altar
Torchlight 3 enchanting altar










From there you’ll use enchanting resources (Magic, Rare and Legendary essences) to enchant your gear. Like all the other features in Torchlight 3 enchanting leads you to your fort where you’ll build an Enchanter’s Altar. Hardly exciting or game changing behavior. There doesn’t seem to be any stats that make significant improvements in your power level, either. Legendaries are powerful, sure, but the most I’ve seen any item do is add a few skill points to various abilities in my skill tree. When you compare other games like Path of Exile and Diablo 3 where items can change the entire way you play, that feeling and mechanic just isn’t present in Torchlight 3. Items just don’t feel exciting or impactful. If there’s any game that needed a good enchanting system it was Torchlight 3.

#TORCHLIGHT 3 ENCHANTING ALTAR PATCH#

A quick read of patch notes revealed that while before release you could learn enchanting earlier on it was ultimately moved to an end-game feature. Initially I was confused when I first started playing through the game because I was receiving enchanting rewards but couldn’t figure out how I was supposed to enchant anything. The aspect I was most looking forward to seeing at level 60 was enchanting - if anything would change the player experience it would be this, I thought. This problem, however, seems to be more of a result of forgettable item drops, flat skills, and level normalization that happens when you outlevel the story. I never reached a moment where I felt powerful - the pace I cleared mobs and content as I reached level cap was virtually the same as when I started the game. Sure maybe some of the levels towards the end can take longer than the beginning but the overall pace of the game as you reach level cap is drastically different than when you start. Take Diablo 3, for example, where the beginning of the game is fairly tedious as you unlock abilities, the modifiers for them, and start synergizing skill sets that allow you to plow through mobs in a gleeful display of unapologetic carnage. In previous ARPGs I’ve experienced the pace of the game has never felt as linear as Torchlight 3 feels. Gun to my head I would have to say my key gripe with Torchlight 3 can be boiled down to a pacing problem.










Torchlight 3 enchanting altar