

Initially, I thought about what I specifically liked about machines with an upper level and how they handled it and narrowed it down to a few features There was something about having multiple levels that always fascinated me when I see machines implement them in their own style and I wanted to give that a try. If there was at least one thing that I wanted to try with my advanced design, that was using ramps to get to a second level of the playing field. Author mxk6007 Posted on NovemLeave a comment on Advanced Pinbox Postmortem Advanced Pinbox Design Hopefully, my take of this design with Visual Pinball will end up with a more enjoyable design to be played. I think it worked decently enough but there was definitely more room for improvement. Other than making sure the gameplay is smooth by fleshing out the pinball getting stuck caused by less refine building, I would’ve like to have refined the upper level more than I ended with. But it did happen a little bit too frequently. Most of it was solved by shaking or nudging the machine a bit and the game would go on as usual. Overall, there was a lot of places where the ball could get stuck, and which it did, which I wasn’t able to flesh out due to lack of testing. They required both a certain amount of strength and precision to use and the ball is quick to return maintain the quick pace that I wanted the machine to have. Overall, both the back and front ramps worked pretty well and no one really seemed to have trouble accessing the upper level. But after going through the playtest, it seemed like there wasn’t too much to worry about. To be honest, I wasn’t sure how my machine would play out as I had spent so much time building it, I didn’t have as much time to test it out myself and flesh out the minor details. After working with some cardboard it may be too hard to build the frame sturdy enough so I plan to work with a few other possible materials.Īuthor sru4607 Posted on NovemLeave a comment on Into Hollownest Advanced Pitch Advanced Pinbox Postmortem Based on initial testing the flippers may cause issues due to the needed size and force. As I have not really taken into consideration how large this machine will be or how I am going to build it, that could cause me to run into roadblocks. The biggest issue I may have with this project is the actual construction of the machine itself. There isn’t much scoring planned for this game so right now I don’t have a main goal for the player to complete. As this is a very well loved game I really hope I can do the theme justice. The biggest feedback I have was to make sure my scope is manageable and that the theme was exciting. The black angled lines are the locations for the flippers, The object on the right is the plunger, the red shape is the spinner, the faces are bumpers, and the sword is a tunnel. But the real advanced idea I have is to make the machine 2 times bigger in all dimensions for a total of 4 times board surface area. This design is meant to be somewhat advanced with an extra flipper, ramps, rails, bumpers, and spinners.

The pinball design – By Sam Unferth using Photoshop
